Talk:Hyper Neo Geo 64

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Release Date[edit]

Anyone got a release date or anything?

Yep, September 1997, want me to put that up? I'm happy to help. mcjakeqcool Mcjakeqcool (talk) 23:55, 28 December 2008 (UTC)[reply]

PSX port of FF:WA[edit]

"with graphics that were slightly below the original's performance, mainly due to the fact that the PlayStation was a 32 bit console" - yeah, right, so they should have ported it to Jaguar then. And Dreamcast is more powerful than modern PCs. How hard is it to write "because of differences in processing power" and "slightly worse graphics" instead of this ignorant mumbo jumbo? —Preceding unsigned comment added by 83.29.200.223 (talk) 18:18, 7 January 2010 (UTC)[reply]

Cartridge size[edit]

I don't have time to research it right now I have to get to sleep but don't want to forget. In the intro it states

"It is unknown what media the home system would have used, as cartridges had become expensive and obsolete, but offered up to around 1 gigabyte of storage space[citation needed], where CDs were cheaper to produce, but were limited to 750 megabytes of capacity and may not have been big enough to hold the game data."

Typically ROM cartridges are sized in bits. So a 1 gigabit cartridge would only be about 125 megabytes. Optical media is measured in bytes so a cd would still be far larger than the cartridges for this system. (just as a note the largest N64 carts (which came out about 5 years later) were 512 megabit (64 megabyte.)) 71.195.187.149 (talk) 06:21, 22 September 2010 (UTC) 9/21/10 Alan[reply]