Talk:Tales of Eternia

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Title[edit]

Really creepy because I would swear on my life that I remember renting a game from a local blockbuster called Tales of Eternia, it was in english too. (date of rental: Febuary 2001) As a note: It is a really good game.

Can anyone confirm that the name was changed due to copyright issues? I don't know what the title Tales of Destiny II would conflict with in the US. Tsunade 21:17, 28 November 2005 (UTC) --I don't know if it's confirmed per se, but if they already owned the copyright to the name Tales of Destiny they wouldn't need to pay for a copyright to the name Tales of Eternia.[reply]


I heard it was for marketting purposes. If people heard Tales of Destiny II, they'd know what to expect if they have played Tales of Destiny.

---It could be because He-Man was set in the world of Eternia, but my understanding was that the name was changed so that fans of Tales of Destiny would buy it.

Move?[edit]

Move to Tales of Destiny II? FlareNUKE 05:50, 24 July 2006 (UTC)[reply]

Well, there already is a "true" Tales of Destiny 2, and the original name of this one is/was Tales of Eternia. I guess sort of like the Final Fantasy IV article still being titled that even though it was released as Final Fantasy II. In the other regions (including the original Japanese), it's Eternia, so I wouldn't support moving it; a redirect should be enough. --melodiester 14:30, 24 July 2006 (UTC)[reply]
I say keep it here partially because Destiny's direct sequel has that name aside from using an Arabic numeral instead of a Roman one, and also because Namco Bandai seems to have retroactively changed the name of the game back to Tales of Eternia in North America because that's what it's referred to in Tales of the World: Radiant Mythology in the North American release of that game (for example, the battle music from Eternia is referred to as "Tales of Eternia battle music" in the sound test). If I'm not mistaken, the PSP version of Eternia was released in English in Europe without having the name changed. --Evice (talk) 18:40, 2 June 2011 (UTC)[reply]

Hey, I just wanna ask that wasn't Keele's university named Mintche University, not Minche? I just want to ask is it right or not before editing the article (cos I haven't played the game since 2002/2003)

PSP version?[edit]

Any chance someone could add some info about the PSP version of this game? I wouldn't know how to begin doing so, and there isn't even a mention of it in the article. - Yal

Greater Craymels and Aurora Arte Sections[edit]

Both of them look rather bad. The Greater Craymel section looks more like a FAQ rather than a section and the Divine Aurora Arte is riddled with spelling errors and also looks more like an FAQ. Should those sections be cleaned up and fleshed out, or would it be be better just outright remove them? Lanate 04:59, 15 February 2007 (UTC)[reply]

What does this mean?[edit]

"Unlike the previous two games in the series, Tales of Eternia executes spells in real time, probably due to the increased graphical capabilities of the PlayStation console."

But the second game was on the Playstation too :S LuGiADude (talk) 17:01, 13 July 2008 (UTC)[reply]

PSP changes citation[edit]

The article said that in the original PS version, load points were just save points, and the psp version added the ability to save anywhere. Here are citations refuting this fact: http://www.rpgamer.com/games/tales/toe/reviews/toestrev2.html " It's also worth mentioning the save system, which is unquestionably the best in the series. Instead of providing save points as most RPGs do, Tales of Eternia has load points. The game allows you to save anywhere you'd like, and when you load your save file, you'll start from the last load point you reached. Because of this, even if you don't have time to complete a dungeon, you can still save all the experience and items you've acquired, even if you do have to traverse it again. This is easily one of the best compromises between "save anywhere" systems and "save point" systems I've seen, and it's a real shame that it wasn't utilized in later titles." (note that platform is listed as ps1!)

I added that one to the article since the last time I tried it was reverted. So just in case, here are some more:

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TalesOfEternia Save Game Limits. You can save anywhere in a dungeon, but when loading you will be thrown back to the last Load Point.

http://www.gamefaqs.com/ps/526350-tales-of-destiny-ii/faqs/10761 "That's a load crystal, if you save now. you will start from this screen(same goes for any load crystal you'll find)." (This page was written 2001, so it CANNOT be the psp version!)

http://www.gamefaqs.com/ps/526350-tales-of-destiny-ii/faqs/14256 Written in 2000, Various mentions of load crystals: "Here you can see a green crystal. This green crystal is the place you will start if you load the game."

http://www.gamefaqs.com/ps/526350-tales-of-destiny-ii/faqs/14274 - other mentions of "load crystals", and saving in places where there aren't any

http://www.gamefaqs.com/ps/526350-tales-of-destiny-ii/faqs/14290 - written 2001, mentions Load Points.

http://www.gamefaqs.com/ps/526350-tales-of-destiny-ii/faqs/14234 - from 2001, mentions load points

http://www.gamefaqs.com/ps/526350-tales-of-destiny-ii/faqs/9820 - load points

http://www.telebunny.net/talkingtime/showthread.php?t=11763 - a Let's Play of the original ps1 version: "I'll also take the time to save our game. Tales of Destiny II is actually pretty far ahead of its time in this regard, in that you can save your game pretty much anywhere, no annoying Save Points required. At the same time, in order to prevent quick save abuse, the game will load your team at designated Load Points instead - whenever you save and quit your game, you'll reload at the last Load Point you touched in a dungeon, and you'll reload in the exact same place you left off of in a town. Very convenient, and very well-thought-out. "

It is possible that this feature was ALSO added to the psp version of Tales of Destiny 2, and due to the naming confusion between the games (and the fact that the original wasn't in english) that the 1up article confused the two. 24.4.197.241 (talk) 22:37, 4 March 2013 (UTC) Couple more: http://superadventuresingaming.blogspot.com/2011/07/tales-of-destiny-ii-psx.html "It claims to be a Load Point, and explains that when I save in a dungeon and then choose to load, I'll restart from this point."[reply]

http://www.neogaf.com/forum/showthread.php?t=429479 "In Tales of Eternia/Tales of Destiny II US, you could save anywhere, and if you reloaded a game, you'd load up at Load Points, which were basically checkpoints. This was really cool and I'm not sure why they didn't use it again, or maybe the Japan-only games used it." (Obviously the psx version, since there was no US version of the PSP one.) — Preceding unsigned comment added by 24.4.197.241 (talk) 22:46, 4 March 2013 (UTC)[reply]

I didn't recall that from playing it back in the day, and you didn't back up your claim the first time you removed it, so that's why I originally reverted your change. While a majority of the sources you've given aren't reliable, a handful are, so it appears the source I originally used was wrong. Sergecross73 msg me 00:43, 5 March 2013 (UTC)[reply]
I realize that about notability - that's why I didn't put them in the article. But that's about all I could find. Thank you, in any case. 24.4.197.241 (talk) 02:16, 5 March 2013 (UTC)[reply]

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Tales of Eternia Online[edit]

Hey, Angeldeb82. I added details about Tales of Eternia Online, which I plan to merge for its notability issues. I would like some help please. Thanks. --George Ho (talk) 06:44, 14 July 2017 (UTC)[reply]

Merge: At this juncture, there is not enough information to justify its own article. If enough can be gathered at some point, then it came be separated again. --ProtoDrake (talk) 22:05, 28 July 2017 (UTC)[reply]
  • Merge - I had planned on doing it years ago myself, when I was working on Eternia and some other Tales games. That was a number of years ago, and there still hasn't seen any improvement, so it's probably a safe merge for now. Sergecross73 msg me 23:04, 28 July 2017 (UTC)[reply]

ProtoDrake and Sergecross73, I'm close to either merging or redirecting the article. However, I must ask this: which portions are worth preserving and merging? --George Ho (talk) 09:49, 6 August 2017 (UTC)[reply]

I'd say whatever parts of the lead can be sourced, more or less. Just a passing thought though, don't let it get get in the way of consensus if people are pushing for more or less than that. Sergecross73 msg me 17:19, 6 August 2017 (UTC)[reply]
@Sergecross73: I simply redirected the article without merging anything there. I could copy and paste the "gameplay" section, and I could put File:MintcheDaigaku.jpg into the "Online" section, but I don't think they can help improve the understanding of the original game. --George Ho (talk) 19:41, 6 August 2017 (UTC)[reply]

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